Tennis
Every time the ball hits your racquet and lands in, you feel a huge sigh of relief, but when your opponent returns the ball, the rush comes back until you are positive you make that ball back in. It is a constant game that tennis plays with your heart. More relief happens when you when a point, but the pressure continues when you realize you have much more to go. The sweat adds coolness and an annoyance as if trying to distract you from your objective. You can’t smell because your nose is either too dry or too moist because it is runny. You taste nothing but saliva until you run out of water and have to dare the dryness of throat. All you can hear is your heart beating and the faint crowd’s noises in between points. The only thing that keeps you going is the words of encouragement and knowing how much effort you gave to get that far. Knowing that you have to test your ability so much mentality and physical, makes the game entirely more exciting and fun.
Before each point, you always comprehend if you have enough skill to win the next point. But once the point starts, you don’t even notice making any movement. Every step seems effortless. You barely feel your arm moving the tennis racquet to smash the ball. It feels so easy besides the waiting to do it.
I really don’t know how this experience will contribute to my design. I am assuming the design is of a video game. I guess tennis will help me find the competition in a game and help me identify certain traits that will add to the entertainment value of the game.
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